Complete walkthrough for Syphon Filter: Dark Mirror (PS2) INTRODUCTION ============ This document is a complete walkthrough for Syphon Filter Dark Mirror, based on the Playstation 2 version of the game. As a result, it may occur that some information the I give does not apply to the PSP version. I'll try to make it clear in that event. By the way, if you don't want to be told everything about the game, do not proceed with your reading. I have written this guide in order to help players who are struggling with some parts of the game or who are looking for advices. Thus I tried to minimise the number of spoilers but there might still be a few. Finally, just remember that English is not my first langage, so if you see any huge mystakes (syntax, grammer or anything), please let me know! I hope that the writing of this guide will be helpful to you and will likely improve your gaming experience. VERSION HISTORY =============== v0.01 Basic Layouts v0.05 Sections A, B and C completed (2008-04-17) v0.10 Training levels, levels 1 and 2 completed (2008-04-18) v0.20 Episodes 1 and 2 completed (2008-04-24) v0.25 Episode 3 completed (2008-05-06) TABLE OF CONTENTS ================= To help you jumping to a section, use the Find function of your browser (Ctl+F) and copy/paste the letters including the square brackets. A. Introduction to the game B. Starting the game C. Gameplay I. Standard II. Advanced D. In-game screen E. Pause menu F. Characters G. Equipment I. Weapons i. Special ii. Back iii. Sidearm iv. Auxiliary v. Melee II. Goggles III. Other gadgets H. Story Mode 0. Training levels i. Basic Mouvements ii. Basic Combat iii. MB-150 Ridle and Darts I. Fire and Ice i. Insertion Point Alpha ii. Red Jack iii. Finding Freeman iv. A Man Without Power v. Freeman's Files II. Blood and Oil i. Under NORAD's Nose ii. Security Section D iii. Kreisler's Garden iv. Freeman's Answer III. Ancient Memories i. Old Friends ii. Memories IV. Saving Private Jenzen i. Forged Under Fire ii. Traitor In Our Midst iii. The Ultimate Sacrifice iv. The Trojan Horse V. Root of All Evil i. Fist Full of Rubles ii. Blood Money VI. Touchstone i. Meeting with Fate ii. Into the Abyss VII. Singularity i. Red Section ii. Drowning iii. Event Horizon iv. Matter's End VIII. Bonus i. Good Night Sweetheart ii. Up a Column Without a Paddle iii. Trapped in The Hornets Nest iv. Birds of Feather v. Jimmy Zhou's Army I. Mission Mode I. Fire and Ice i. Insertion Point Alpha ii. Red Jack iii. Finding Freeman iv. A Man Without Power v. Freeman's Files II. Blood and Oil i. Under NORAD's Nose ii. Security Section D iii. Kreisler's Garden iv. Freeman's Answer III. Ancient Memories i. Old Friends ii. Memories IV. Saving Private Jenzen i. Forged Under Fire ii. Traitor In Our Midst iii. The Ultimate Sacrifice iv. The Trojan Horse V. Root of All Evil i. Fist Full of Rubles ii. Blood Money VI. Touchstone i. Meeting with Fate ii. Into the Abyss VII. Singularity i. Red Section ii. Drowning iii. Event Horizon iv. Matter's End VIII. Bonus i. Good Night Sweetheart ii. Up a Column Without a Paddle iii. Trapped in The Hornets Nest iv. Birds of Feather v. Jimmy Zhou's Army J. Career ratings K. Tips, hints and advices L. FAQ (Frequently Asked Questions) M. Miscellaneous N. Conclusion O. Credits and thanks =========================== A. Introduction to the game =========================== Syphon Filter: Dark Mirror puts you back in the skin of special operative Gabe Logan. The virus case has been closed for good, and Gabe's Agency are now battling with a paramilitary organisation named Red Section. As he his called for an intervention on an oil rafinery in Alaska, Gabe discovers that KemSynth Petrolem is actually involved in a mysterious research project codenamed Dark Mirror, and which seems to be sought by Red Section. With his partners' help, Gabe must track down this new conspiracy to the deepest of his own past. ==================== B. Starting the game ==================== As you turn on the game for the first time, you will be asked to create a profile which will be used to save your career statistics. The next time you start the game, the last profile used will automatically be loaded. You have three options on the start screen. SINGLE PLAYER will start a new game. You'll then have a choice between news options. Choose TRAINING MODE to access the training missions, STORY MODE to play all missions without interruption, MISSION MODE to play over missions you've already achieved in story mode, CAREER RATINGS to take a look at your stats or LOCKED FILES to access behing the scenes material that you've unlocked. The other options on the starting screen are OPTIONS that lets you change the game options and PROFILES from where you'll be able to load another profile or create a new one. =========== C. Gameplay =========== I. Standard ----------- Left joystick...........................Move forward/backward and sideways. Right joystick..........................1° Turn around. 2° Aim. X (tap).................................Crouch/Rise. Triangle................................1° Interaction button. Note: When a action is possible, a tag will show up on your screen. 2° Crawl when you find yourself in front of a crouch space (a vent duck for instance). 3° Climg over a low obstacle. Squarre.................................Give an order. Note: When you can issue an order, a tag will show up in the upper right corner of your screen. Circle..................................n/a L1......................................Shoulder aiming. Use the right analog stick to move the targer around. L2......................................Reload weapon. R1......................................1° Fire. 2° Knife or body attack (when you are barehanded). R2......................................Flatten against a wall. If you find yourself near a corner, or if the wall is low, push and hold down the joystick in the corresponding direction to peek and aim. You can now fire from that position. Let go the joystick to hide back. Left arrow (hold).......................Brings up the gadged selection screen. Note: Press X, Square, Triangle or Circle to pick the corresponding goggle. Press R1 to use a medkit if have one or L1 to select the fire extinguisher, again if you have one. Right arrow (hold)......................Brings up the weapon selection screen. Note: Press X, Square, Triangle, Circle L1 or R1 to select the corresponding weapon. Up arrow................................Zoom in (while looking througs a scope). Down arrow..............................Zoom out. Start...................................Pause the game and lets you check your mission objectives. You can also access the game options. Select..................................n/a II. Advanced ------------ It's actually the game disposition, only the two joystick are reversed, meaning you'll move around with the right joystick and aim with the left joystick. NOTE : The « Classic » gameplay offered in the PSP version of the game is no longer available in the PS2 edition. This gameplay was close to the one in previous Syphon Filter (including auto-aiming), but it was not very well suited for the new game style in Dark Mirror. ================= D. In-game screen ================= Coming soon. ============= E. Pause menu ============= Coming soon. ============= F. Characters ============= Coming soon. ============= G. Equipement ============= Coming soon. ============= H. Story Mode ============= Now we get to the core of the subject. This section will tell you in details every steps you need to do in order to complete each mission. For each one, I will suggest a base itinerary and I'll try to explain what you'll get if you deviate from it in headings called "Alternative". When you start a new game in story mode, you can choose from three levels of difficulty. In EASY, ennemies are worse shooters and you can see how much armor/health the have left (blue and red bars over their head). In NORMAL, you won't see this information, and enemies are getting better. In HARD, ennemies are very good shooters and you won't have the radar showing on your scree anymore. Take note that the number of enemies and their positions will not change from on difficulty level to the other. The mission objectives will be listed down at the beginning of every corresponding mission below. You begin each episode with a minimum equipment consisting of the Mark 23, the MB-150, the taser and the knife. You will however keep the weapons you've picked up from one mission to the other inside the same episode. Pay attention to the "Strategy" headings as they'll unveil tips and advices for tricky passages. Other headings entitled "Ennemy" will give you information on specific battles against special adversaries. Finally, one last heading will be named "Hidden Evidence" and will indicate where to get these long-desired evidences! =-=-=-=-=-=-=-=-=-=-=-=- =- 0. Training Mode -= =-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== i. Agency Maneuvers - Basic Navigation and Mouvement ------------------------------------------------------------------------------- Objectives: - Reach flag - Open door ------------------------------------------------------------------------------- This is one of the simplest mission, made only to help you practice moving around. Fallow the blue arrows on the ground and press Square to here Teresa's tips when a tag appears in the right corner of your screen. ++++++++++++++++++++++++ + Strategy: Time trial + ++++++++++++++++++++++++ If you managed to clear the course in less than 1:35, you'll unlock the SP-57 (for use in Mission Mode). If you fallow the normal route, it will be impossible to do. There are actually two shortcuts that require the use of the RTL. To get to the first line, climb on the first container to your right, (that's the normal path) then go left once you're on the other side. There you'll see a box: climb on it, then on the containers until you get to the highest point. From there, you'll be able to reach the RTL and cross directly to the next section. Just make sure you land on the containers, otherwise you will fall to your death. The second shortcut is just a little ahead. You'll soon get to a crouch space that you must cross. But instead of going in, make a few more steps forward and go in the passage to your right, that goes under the containers. You'll end up in a larger area. Climb on the boxes in the middle of it (the ones that form a L shape) and use your RTL to get all the way up to the finish point on the footbridge. =============================================================================== ii. Basic Combats ------------------------------------------------------------------------------- Objectives: - Find the weapon crate - Hold the right direction button to equip weapon - Hit the X button to crouch - Destroy the three targets - Snap to containers and destroy the targets - Destroy the target - Eliminate all targets - Eliminate the target - Eliminate all targets - Eliminate trainee with EDT - Eliminate trainee with knife ------------------------------------------------------------------------------- Again, I have not much to say. Fallow Teresa's instructions and learn to weal the different weapons of Dark Mirror. ++++++++++++++++++++++++ + Strategy: Time trial + ++++++++++++++++++++++++ There is once again a bonus objective that requires you to beat this training mission in less than 3:00. There are no shortcuts or whatsoever, so just be quick and you should get it. You'll earn the FAMAS for doing this. =============================================================================== iii. MB-150 Rifle and Darts - MB-150 Sniper Rifle ------------------------------------------------------------------------------- Objectives: - Complete MB-150 Training - Destroy targets - Eliminate targets with EDP darts - Eliminate targets with gaz darts - Eliminate target with explosive darts ------------------------------------------------------------------------------- Once again this missino is pretty simple. This time you'll be covering the use of the MB-150 and its three dart types. Listen to Teresa's instruction. You must first destroy three targets with the 6mm rounds. Use your EDSU goggles to locate them more easily. After you must eliminate a few trainees with each type of darts. ++++++++++++++++++++++++++++++++++ + Strategy: Without wasting ammo + ++++++++++++++++++++++++++++++++++ Complete this training level without missing a single shot (bullets and darts) and you'll be rewarded with the UNP .45. Just make sure you throw the explosive darts on the trainees (not on the ground), otherwise they'll count as missed even if the explosion does whipe out your intended target. =-=-=-=-=-=-=-=-=-=-=-= =- 1. Fire and Ice -= =-=-=-=-=-=-=-=-=-=-=-= =============================================================================== i. Insertion Point Alpha -- KemSynth Petroleum, Alaska: Insertion Point ------------------------------------------------------------------------------- Objectives: - Eliminate Squad Commander - Open distillation column valve - Provide covering fire for Lian Xing - Rendezvous with Lian Xing ------------------------------------------------------------------------------- You start this mission leant against the wall. Wait for the enemy in front to end his converstion and head in your direction. Sneak behind him and eliminate him (silently if possible). Now take out our MB-150 and shoot down the commander on the column up ahead (objective completed). //////////////////////////////// / Hidden evidences 1/3 and 2/3 / //////////////////////////////// Take from the dead worker's body (the one the soldier shot during the intro animation) the security card he was carrying. Notice the fence on the right. Shoot the barrel on the other side of it and the explosion will create an opening. Go through it, and two enemies will pop out in front of you. Kill them and head left. You'll see a ladder leading to the rough of the small building. Once you're up on the roof, head right first and onto the platform. You'll see the body of a dead worker on which you'll find the first evidence. Head down the platform, but stay on the roof. Locate a RTL and use it to get to the balcony ahead. Use the keycard you got earlier to open the door. Inside you'll find a Med Kit, some M67 grenades and the second evidence. If you want to skip some fighting, head down to the ground (use the ladder at the end of the balcony) and head to the far left corner. You'll see a pipe that you can grab. Move to your left and you'll end up in front of the locked fence. Back to main guide ~~~~~~~~~~~~~~~~~~ From the starting area, head left and fallow the passage to its end, dealing with the enemies on the way (if you manage not to get spotted, you'll only meat two guys). You're now in front of a locked fence gate. Use your EDSU goggles to spot the lock and shoot it. Then use the ladder to get down into the pit (checkpoint). /////////////////////// / Hidden evidence 3/3 / /////////////////////// The third evidence will be just in front as you get off the ladder, on the ground. Back to main guide ~~~~~~~~~~~~~~~~~~ A guard will get in this area and start patrolling. Eliminate him and climb up the fence on the other side of the pit. Another enemy will attack you. When he is down, go around the pit once again and take this new ladder up. Two more guys will attack you, one from the side and another further in front. Take them out and climb to the top of the column (objective completed/checkpoint). After the animation, lower the lever before the 18 second time limit is up (checkpoint). After another animation, you will have to provide cover fire for Lian who is moving along down in the courtyard. Take the Dragunov left by the commander you killed earlier if you don't have a better weapon. There is also a munition box near your which could be helpful. You must tell Lian when her path his cleared by pressing Square after you've eliminated a wave of enemies. When she is out of danger (objective completed), she'll fire a zip line. Use it to get to her position (objective completed). =============================================================================== ii. Red Jack -- KemSynth Petroleum, Alaska: Maintenance elevator ------------------------------------------------------------------------------- Objectives: - Access security computer - Infiltrate rafinery via maintenance elevator - Eliminate Red Jack ------------------------------------------------------------------------------- As the mission starts, locate the sniper on the catwalk further ahead (he's tough to spot because he his kneeling). Eliminate him first. Down in the courtyard is another soldier near a machine gun. Use the guardrail to take cover and take him down (use an explosive dart if you can have a clear shot at him). Near where you've started is a RTL that you can use to get to the other side. When you'll be crossing, an enemy soldier will attack you. Try to take him down using your handgun or auxiliary before you get to the balcony. Once you get there, go the the other end of the balcony. /////////////////////// / Hidden evidence 1/3 / /////////////////////// Use your EDSU goggles to locate the evidence which lies on a box to your left. Back to main guide ~~~~~~~~~~~~~~~~~~ You'll now see another RTL which will lead you to the catwalk on which the first sniper you shot down was. Once you get there, an enemy will head in your direction. Take him down and head for the direction he was coming from. Open the doors and you'll see two soldiers facing computer screens. Sneak behind the closest one and silently kill him, then take care of the second one. Now if you try to use the computers, you'll notice they are offline. Turn on your EDSU goggles and fallow the wire to the override switch. Activate it and you can now access the computers (objective completed/checkpoint). After a short animation, two ennemies will burst inside the building. Walk up to the table near you and press Triangle to kick it. That will provide you with an obstacle behind which you can take cover. Eliminate the two enemies and leave the room. A sniper will try to embush you from the balcony to your right. Be cautious because he is heavily armed. Take him down and advance to the ladder (near the RTL) so you can climb down to the ground level. Around ten enemies will not attack you, either on the ground level or up on the catwalk. When you've taken care of them, walk up the the plateform elevator and activate the switch on its control pannel //////////////////////////////// / Hidden evidences 2/3 and 3/3 / //////////////////////////////// BEFORE you activate the elevator, go the the right corner of this area (when facing the elevator). On the wall to the left you'll see a pipe that you can grab and which will allow you to cross over the fence. Walk up to the dead body and take the magnetic keycard he was carrying. Make sure you grab the evidence on him after the animation. Get back to the main areay and go the opposite side. Use the card to open the door to your left (you'll see "B1" written over it). Inside you'll find the last evidence. Back to main guide ~~~~~~~~~~~~~~~~~~ ******************** * Ennemy: Red Jack * ******************** This fight will certainly brind back memories from Syphon Filter... To beat Red Jack, you simply need to fire a bullet in the fuel tank he is carrying on his back. The shot may seem tough to pull out since Red Jack will always face you, but in fact you will get more thant once opportunity to take that shot (fire a few bullets over his shoulder and you'll most likely hit the bull's eye). Don't stay exposed for too long or your retreat will be cut back by Red Jack once he corners you. The best strategy is the run around a lot so that he is forced to fallow you. If you ever catch on fire, press X to roll and put out the flammes. (Objective completed). =============================================================================== iii. Finding Freeman -- KemSynth Petroleum: KemSynth Employee Lounge ------------------------------------------------------------------------------- Objectives: - Infiltrate second floor - Access security elevator ------------------------------------------------------------------------------- Silently come closer to the guard working on the electric pannel. Turn on the switch to your near right for an easy environmental kill. You now have to use your RTL to get over the flammes. The first jet is easy to get past, but watch out for the second, the one that is higher. It comes and go, so simply wait for it to go. Once you get to the other end, destroy the lock over the vent gate and crouch inside. Once you're on the other end, you'll see a flamme jet that block your way out. Locate the switch to the left (use your EDSU goggles if needed) and shoot it to shut the flamme down. Take out your nightvision goggles and exit the duck. /////////////////////// / Hidden evidence 1/3 / /////////////////////// The first evidence lies to the left of where the flamme was coming from. Back to main guide ~~~~~~~~~~~~~~~~~~ Turn around and look on the ground, to the left of the vent you just came from. There is a paper on which you can see a code (938): remember it for later. Locate another vent to your right (while you're facing the first vent) and climb in it. After a few steps, a pannel will shut down, blocking your way. Look to your left, through the two fans, and you'll see a switch on the wall. Shoot through the fan that is stopped to open the pannel (checkpoint). Keep moving forward. You will end up in the lounge. In front of you there is a soldier freaking out on a vending machine. Wait for him to go away, exit the vent and sneak behind him. Eliminate him discreetly. Two other enemies are located a little further, near a big television screen. Get behind them and take out the one closest to your first, than the one by the screen. If you get spotted, backups will be on their way and you'll have to take them out too (checkpoint). ||||||||||||||||||| | = Alternative = | ||||||||||||||||||| Notice the remote control on the coffee table. Press Triangle in front of it to shut the TV. This will make to second guard come closer to the screen and you can now use a gaz or explosive dart to take them out both at the time. /////////////////////// / Hidden evidence 2/3 / /////////////////////// You'll find the second evidence on the couch nearby. Back to main guide ~~~~~~~~~~~~~~~~~~ A soldier will come out from the elevator at the end of the corridor. Hide near the couches and wait for him to get in your field of vision then take him out, preferably without blowing your stealth. Otherwise, three additionnal enemies will come in. This last enemy is carrying a key (if you got spotted and faced more than one guy, you'll have to search the bodies to see which one had it). Take it and go towards the elevator (you can search in the lockers to your right, as two of them contain items). /////////////////////// / Hidden evidence 3/3 / /////////////////////// The first locker of the second group is locked. The code required is the one you found earlier: 938. The third evidence is inside. Back to main guide ~~~~~~~~~~~~~~~~~~ Once you get inside the elevator, push the button (objective completed/ checkpoint). =============================================================================== iv. A Man Without Power -- KemSynth Petroleum: KemSynth Power Room ------------------------------------------------------------------------------- Objectives: - Locate Freeman's office - Rescue electrician - Restore power ------------------------------------------------------------------------------- When the elevator doors open, an enemy will spot you and run off. Wait for him to reach is companion downstairs, and soon huge blast will whipe them out. Now two flamme jets will be blocking your way. Shoot the switch on the other side of the room to shut them off. /////////////////////// / Hidden evidence 1/3 / /////////////////////// Before you go any further, don't forget to pick the first evidence which is located on the radiator-looking machine in front of you as you get out the elevator. Back to main guide ~~~~~~~~~~~~~~~~~~ Go forward and turn left when you reach the end of the room. About 10 enemies will attack you from the catwalk on the other side. A few of them will even cross over to you. You can take cover inside and use the windows to shoot them out. When the path is cleared, walk up to the end of the catwalk and use the RTL to cross over the pit. ///////////////////////////////// / Hiddens evidences 2/3 and 3/3 / ///////////////////////////////// Before your cross over, you can spot a switch on the other side, left to the flamme jet. Shoot it first and than travel to the other side. Go left and pick the evidence on the worker's body. Now turn around and walk towards the ladder. Just before, turn left and go in the narrow passage. At the end you'll see a box containing a flak jacket, as well as the third evidence on the floor to your left. Back to main guide ~~~~~~~~~~~~~~~~~~ Climb up the ladder and there will be a cutscene (objective completed/ checkpoint). After, two enemies will start firing at you from the office. Eliminate them and enter the office. Go through the door and walk to the stairs. Two enemies will walk up. Take them out and go downstairs. Two more guards will burst in from the door in front. Eliminate them too. ++++++++++++ + Strategy + ++++++++++++ Notice the vent just to your left as you get to the bottom of the stairs. Shoot the lock above the grid, which will be very useful in the next mission, especially is you are looking to get stealth kills. Back to main guide ~~~~~~~~~~~~~~~~~~ For now, use the door the last enemies came by. Go through the next door to the left and down the stairs. You'll start to hear the voice of a soldier talking to the electrician. Look to your left and you'll see him (the soldier) through some pipes. Kill him with a headshot and get inside to rescue the electrician (objective completed/checkpoint). After the cutscene, he will ask for help in order to get the power back on. First bypass the three fuses (just press Triangle in front of each one), then pull the lever togheter with the electrician (objective completed). =============================================================================== v. Freeman's Files -- KemSynth Petroleum: KemSynth Server Room ------------------------------------------------------------------------------- Objectives: - Install data uplink on refinery mainframe - Escort electrician to safety - Retrieve Freeman's access code - Infiltrate Security Section D ------------------------------------------------------------------------------- You will hear the commander talking in a radio. Walk up to it and press Triangle and Gabe will answer passing for the enemy. If you don't do that, you come across two additionnal guards on your way up. Take the electrician with you upstairs and you'll hear two guards on the other side of the door. ++++++++++++ + Strategy + ++++++++++++ If you did shoot the vent lock in the previous mission, as suggested, you will be able to get behind them using this vent, allowing you to take them out discreetly. Otherwise you'll have to: Back to main guide ~~~~~~~~~~~~~~~~~~ Open the door and quickly shoot the two enemies. Walk up to the door in the other side of the room and ask the electrician to open it. He'll answer that he needs an access code. Take him to Freeman's office (upstairs) and you'll see a large painting on the wall. Move it to unveil a safe behind. The electrician will tell you the code: 539. Open the safe and you'll get the access code (objective completed/checkpoint). There is also a Desert Sniper .357 inside if you want it. Go back downstairs, to the locked door, and ask again the electrician to open it. ///////////////////////////////// / Hiddens evidences 1/3 and 2/3 / ///////////////////////////////// In the room you are in now, you'll find the second evidence, which is in one of the servers to the left (it's a tall black box). The third evidence is right after the door the electrician just opened up, in the shelves in the left. Back to main guide ~~~~~~~~~~~~~~~~~~ When the door is opened, turn right and head for the server room. Two enemies will be patrolling inside. Eliminate them and try to use the computer one of the guys was working on (checkpoint). As it is offline, the electrician will ask for a boost up. Turn on your infrared goggles so you can track him and active the three switches over which he'll stop. Then two enemies will attack the worker. Shoot them through the ceiling before they kill him. When it's done, go back to the computer (objective completed/checkpoint). After the cutscene, ask the electrician to open the door. Two ennemies will be waiting for you down the steps. Kill them and go in. /////////////////////// / Hidden evidence 3/3 / /////////////////////// Behind those two enemies is a pipe from which steam is coming out. If you shoot it, it will explode. Make sure you DO NOT shoot it and quickly eliminate your two targets. Then walk up to them and gather the last evidence which is on a laptop inr the right corner. If there is an explosion, the laptop will be destroyed. Back to main guide ~~~~~~~~~~~~~~~~~~ Ask once again the worker to open the door to your left. He won't be able to, but he'll boost you up to a nearby vent (objective completed). =-=-=-=-=-=-=-=-=-=-=-=- =- 2. Blood and Oil -= =-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== i. Under NORAD's Nose -- KemSynth Petroleum: Red Section LZ ------------------------------------------------------------------------------- Objectives: - Obtain KemSynth drivers - Obtain LC-130 transponder code - Plant C-4 charges on LC-130 tail section - Regain control of Agency snowcat - Protect Agency snowcat ------------------------------------------------------------------------------- This is one of few missions which you'll play as Lian. Remember that her default pistol is NOT silenced, as opposed to Gabe's Mard 23. You start off this mission leant against a rock. Turn on your infrared goggles to spot the three guards patrolling the area. The first one if located right in frond of you. The other two are more the your left. Sneak to the first one, using the many obstacles to avoid being seen and eliminate him with your knife or a silend dart. Now switch to your EDSU goggles and look for the first disk (you must open the lid of a box). Look left and you should normally see a second enemy ahead. Use the same strategy than previously to take him out discreetly. The second disk is in a similar box nearby. Finally, do the same thing to the last guard and collect the last disk near him (objective completed/checkpoint). ||||||||||||||||||| | = Alternative = | ||||||||||||||||||| If you get spotted, you will first need to face a few backups. Then, each time you'll come near a disk, two or three additionnal foes will try to ambush you. /////////////////////// / Hidden evidence 1/3 / /////////////////////// The first evidence is located near the plane nose (the the left of it if you're standing in front of the plane), ib a small rock half-buried under the snow (use your EDSU goggles). Back to main guide ~~~~~~~~~~~~~~~~~~ After the cutscene, the plane hold will open up and an armored guard will step out. Stay hidden until he passes before you and sneak behind him. Eliminate him and take his keycard. Come back and take down the the soldiers inside the plane (they both were flak jackets). Then climb in and walk to the computer in the back (objective completed/checkpoint). A guard will then upon a hatch above you and toss in a smoke grenade. Use your infrared goggles to see him better and take him out (you might have a hard time getting the proper angle to shot him, but the smoke will prevent him from hitting you). Climb the ladder on the top of the plane and advance towards the plane tail. An enemy will then come out from the hatch and five snipers will take position on the surrounding hills. First take out the enemy on the plane and then use your VSS-DU to headshot the snipers. Once you are out of danger, go set the C4 charge on the tail (objectice completed/checkpoint). ///////////////////////////////// / Hiddens evidences 2/3 and 3/3 / ///////////////////////////////// The two remaining evidences are located under pannels on each wings. Use your EDSU goggles to find them. Back to main guide ~~~~~~~~~~~~~~~~~~ Go back to the hatch and two enemies will pop out from it. Kill them and climb back inside. As soon as you get down, find cover behind the nearest box. A bunch of enemies will be waiting for you and they have taken over your snowcat. Beware especially of its machine gun. Take out the first enemies and use the first opening you have to get out from the plane. Hide behind one of the containers and get as near as possible of the snowcat. Shoot the soldier wielding the machine gun and approach the snowcat (objective completed/ checkpoint). The last part is pretty simple: just use the machine gun to shoot the last enemies coming at you (objective completed). =============================================================================== ii. Security Section D -- KemSynth Petroleum: Secure Research Area ------------------------------------------------------------------------------- Objectives: - Gain access to the containment room - Defuse ccontainment room explosive ------------------------------------------------------------------------------- This level is filled with laser mines, so be real careful and always use your EDSU goggles to spot them. Remember that you can shoot them (make sure you're not to close doing so) or disarm them by getting closer and holding Triangle. Open the door in frond and eliminate the guard who is about to set a mine. Another enemy is doing the same a little further: take him out too. If an explosion sets off the flamme jet, there is a swtich nearby to shut if off. Use the next door to exit the room (checkpoint). Go through the door to your left. There is a mine ahead. Disarm it and go outside to your left as a flamme is blocking the corridor. Make sure your have your EDSU goggles turned on, as two mines are planted in this area. Furthermore, four soldiers will attack you with one positionned on the roof. Take them out while being careful with the mines. /////////////////////// / Hidden evidence 1/3 / /////////////////////// It is located in the boxes in the middle of this area (beware of the mines!) Back to main guide ~~~~~~~~~~~~~~~~~~ The flamme jets that were inside have been shut off, so get back inside and eliminate the enemy who is waiting for you. Fallow the corridor up to the stairs. Look down and you'll see an enemy setting up a mine. Eliminate him. If the mine exploses, it'll trigger a flamme jet. The swithc to shut it off is on the opposite wall, down the stairs. Crawl inside the vent duck nearby and you will hear a guard talking. Continue until you can see him through a fan to your left. A pannel prevents you from going any further anyway. Headshot the guy and shoot the switch near him to remove the pannel. ++++++++++++ + Strategy + ++++++++++++ You can shoot a EDT dart on the center of the fan to immobilise it. This will allow you go take the shoot more easily. /////////////////////// / Hidden evidence 2/3 / /////////////////////// BEFORE you shoot the switch, move to the end of the vent and collect the second evidence. If you did shoot the switch that removes the pannel, you can shoot it back. Back to main guide ~~~~~~~~~~~~~~~~~~ Move out of the duck. After the cutscene (objective completed/checkpoint), you will dispose of 4 minutes in order to completed your last objective. First, two enemies will attack you from the other side of the catwalk. Take them out and run in their direction. Use the line to RTL over to the other side. Shoot down the few enemies that will attack you from the right and destroy the mine that's near them, then move to the end of the catwalk. Take the ladder down and fight your way through the new wave of enemies. They have a mine near them too so make sure you destroy it. Move again to the end of the catwalk and locate the RTL. Before you cross however, turn on your EDSU goggles and destroy the mine that is in the way. Once you get to the other side, shoot the last enemies. Use the ladder to get down on the floor. /////////////////////// / Hidden evidence 3/3 / /////////////////////// The last evidence if trickier to find. Walk to the pile of boxes in the corner. Crouch-walk to the edge so that Gabe grabs it without falling down. Move to your right and climb up when you're behind the boxes. Take the evidence on the floor and go back the same way. Back to main guide ~~~~~~~~~~~~~~~~~~ A few enemies will fire at you. Deal with them and then go around the pit. Watch out for one last mine, then climb the ladder and disarm the bomb (objective completed). =============================================================================== iii. Kreisler's Garden -- KemSynth Petroleum: KemSynth Hydroponics ------------------------------------------------------------------------------- Objectives: - Rescue Kreisler - Retrieve Kreisler's optical disc - Eliminate elite squad ------------------------------------------------------------------------------- If have 1:28 minute to get the first objective done. Destroy the lock over the vent to your left and use it to access the next room. If you try to use the console, nothing will happen and Kreisler will tell you that you must find another way. Shoot the four vents on the ceiling (use your EDSU goggles if needed) and then go activate the console again. This will stop the timer. Now climb to Kreisler (objective completed/checkpoint). /////////////////////// / Hidden evidence 1/3 / /////////////////////// The first evidence is located to the left of the ventilation system console, on a pannel from which steam is coming out (use your EDSU goggles). Back to main guide ~~~~~~~~~~~~~~~~~~ After the cutscene, two guards will come in. Shoot them down and climb down. Under the platform, you'll find the body of a dead worker. Take the maintenance key he has. Then pick the keycard that the enemy on the right has on him. Then take the stairs down and use it to open the door. Two guards will come at you from your right. Eliminate them and watch out for the mine close to you. Turn the corner ahead and three more enemies will be waiting for you. Once you've taken care of them, walk to the freight-elevator, but make sure you destroy the mine first. Push the elevator button (checkpoint), but it will freezes half-way down. Turn around and jump off without wasting a second, otherwise the freight platforme will fall down. Kill the two enemies that are on this floor (most of the times one of them will get caught in the flamme jet). If you collected the maintenance key earlier, you can use it to open the door to your right. Inside, you'll find some items and a switch that will shut the fire. Otherwise, you'll have to pass quickly through when the flammes goes off for a few seconds. /////////////////////// / Hidden evidence 2/3 / /////////////////////// The second evidence is also located inside the maintenance room, on the big console. Back to main guide ~~~~~~~~~~~~~~~~~~ Turn the next left corner and you'll face an enemy with a flamme-thrower and full armor (similar to Red Jack). The tactic is the same: use any opening you have to shoot the fuel tank on his back. When he is down, use the door to the right (checkpoint). You know get in greenhouse. Many enemies will then attack you, including a few on catwalks above. Also there are not many obstacles behind which you can take cover, so moving around quickly will be your best bet. When you've taken all of them out, get to the lowest floorn (if you use the stairs near the entrance, make sure you destroy the mine first). More enemies will come at you. There are also two mines on the sides of this floor. When all the soldiers are down, go the the large door in the back and scan your hand. /////////////////////// / Hidden evidence 3/3 / /////////////////////// The last evidence is on this floor. When you get down using the stairs, go left and turn on your EDSU goggles. The evidence constists of a fruit among the plants. Back to main guide ~~~~~~~~~~~~~~~~~~ Teresa will need some time while she hijacks the door. During that time, a few more guards will come down and attack you. Half-way in the fight, Teresa will accidently activate the sprinklers which will decrease your visibility. When you're done with them, go inside the control room and use the computer (objective completed/checkpoint). You must now defend your position from a last group of enemies, while you're trapped inside the room. Just make sure none of them gets too close, or they'll try to toss grenades at you. If one succeeds, find refuge in a corner to avoid the blast. Eliminate all remaining enemies. =============================================================================== iv. Freeman's Answer -- KemSynth Petroleum: Pipeline Substation ------------------------------------------------------------------------------- Objectives: - Rescue Malcom Freeman - Keep Lian alive - Eliminate Black King ------------------------------------------------------------------------------- Beware of the machine gun. Tell Lian to cover you and use the RTL to go over the hole. Take cover behind the guardrail while Lian is reloading. Keep moving while asking for covering fire from Lian until you get to the ladder. Climb it down (checkpoint). /////////////////////// / Hidden evidence 1/3 / /////////////////////// Just before the ladder, there is a door to your left. Inside you will find the evidence and a few items. Hint: in order to get rif of the machine-gunner, climb down the ladder, than come back up and the enemies will be gone. Back to main guide ~~~~~~~~~~~~~~~~~~ When you're down, a few foes will fire at you. Take cover behind an obstacle and shoot them down. Keep moving when the path is cleared. /////////////////////// / Hidden evidence 2/3 / /////////////////////// You'll see in front a doorway to the right. Go in and turn on your nightvision goggles. Under the graffiti you'll find the second evidence. Back to main guide ~~~~~~~~~~~~~~~~~~ Fallow the path around the machinery. When you get to the other side, a couple of guards will attack you. Kill them and move forward and down the small slope. To your right will be three more enemies. Eliminate them and advance in their direction until you get to a fence gate. Use your EDSU goggles to shot the lock (checkpoint). You'll come across three soldiers in the trench ahead. Move carefuly and stay low. Take them one at the time. You'll end up in a corridor inside which a bunch of enemies are waiting. There are also a few mines so don't go too far in. Eliminate the enemies closer to you first and don't forget to disarm the mines using your ESDU goggles. /////////////////////// / Hidden evidence 3/3 / /////////////////////// See the passage on the left. At the end of it is a box containing a flak jacket, but there is also a trip mine protecting it. Disarm the mine and grap the evidence on the floor near the item box. Back to main guide ~~~~~~~~~~~~~~~~~~ Climb the stairs in front and open the door for a cutscene. ********************** * Ennemy: Black King * ********************** Your firt task is to disarm the 5 detonators planted in the room. You have a 2:30 time limit. You can not kill Black Down unless you deal with the bombs first. The detonators are all in the same half of the room. Lian will also be there for covering fire. Order her to cover who and disarm the bombs while Black King is busy (you can easily disarm two detonators before he gets back to you). You can use your EDSU goggles to locate them more easily (notice that one is under the small stairs). When all the detonators are disarmed, you can fight Black King. He is wearing a flak jacket and a helmet which will make headshot more difficults. Yet, it remains the best way to defeat him. Try to take him up front and aim for the head. =-=-=-=-=-=-=-=-=-=-=-=-=-= -= 3. Ancient Memories =- =-=-=-=-=-=-=-=-=-=-=-=-=-= =============================================================================== i. Old Friends -- KemSynth Botanicals: Insertion Point Alpha ------------------------------------------------------------------------------- Objectives: - Locate Addison Hargrove - Avoid collateral damage - Escort Addison Hargrove to her files - Escort and protect Addison Hargrove ------------------------------------------------------------------------------- Try to remain stealthy as long as possible during the mission, as this will make you skip a lot of figthing. You start flatten against a box and a guard is patrolling up ahead on a balcony. Eliminate him while he is looking away (use a EDT or gaz dart, or your Mark-23). Get out and turn the corner to your left and there will be a second guard in front. Shoot him down and advance towards where he was, but stay under cover. To your left, you will see another enemy manning the gun turret. Kill him using a silent dart (preferably gaz) that you fire on the ground by his feet (because it is hard to get a clean shot to the body as he is covered by the machine gun). /////////////////////// / Hidden evidence 1/3 / /////////////////////// Near where you started the mission, there is a box against the wall of a small building to your left. Climb on it and on the roof. Grap the beam and cross over the alleyway up to the next building to your right. Walk to the other end of the balcony and locate a vent duck: fire on the lock to open it. Go through it and you'll end up inside the building. Go to your left until you get behind an ennemy. Take him down silently and take the evidence he is carrying. To get back outside, fallow the same route backwards. Back to main guide ~~~~~~~~~~~~~~~~~~ Make a few steps in the street and a guard will walk out and stops in front of you. Eliminate him and enter the building and the end of the street to your right. Once you get to the other side, there will be an cutscene (checkpoint). First headshot the guard on the balcony to your left, then the second one standing in the street further in front. Climb to the balcony where the first one was and equip your infrared goggles. Place yourself in front of the window and headshot Black Viper that is inside (checkpoint). /////////////////////// / Hidden evidence 2/3 / /////////////////////// Before rescuing Addison is the best time to go get the second hidden evidence. Climb down in the street and walk up to the very end of it, then turn right. Climb over the pile of boxes and you will fall on a dead body on which there is the evidence. Grab it and come back to Addison. Back to main guide ~~~~~~~~~~~~~~~~~~ Open the door and there will be a cutscene (objective completed/checkpoint). Now get back outside with Addison and take down the three soldiers that are attacking you from down in the street (be careful as the are powerfully armed). Fallow Addison back to the first street and fight your way through the many enemies that you will come across. There is an ammo box in on corner of the street. Be careful is one soldier manages to take control of the machine gun turret at the other end. If one does, use a dart to eliminate him. Note that you can also try to get to it, but it is not the most rewarding strategy. When the path is cleared, keep fallowing Addison to her apartment. Help her climb on the balcony. If the fuel tank under the balcony has been destroyed, fire will block your way in. There is a fire extinguisher a few steps back in the alleyway. Once inside Addison's room, there will be a cutscene (checkpoint). Move the file cabinet and get in the vent that was behind it. When you get to the other end, you'll hear a soldier talking to his superior. Get out from the duck and kill him. There will then be a cutscene (checkpoint). /////////////////////// / Hidden evidence 3/3 / /////////////////////// If you wait until the end of the soldier's chat, he will tell you a combination (694) for a safe that is just to your left as you exit the vent. Collect the last evidence inside the safe. Back to main guide ~~~~~~~~~~~~~~~~~~ Two guys will start shooting at you from across the street. Eliminate them, and then take out your EDSU goggles. Locate the cart in the street under which there is a small fuel container: shoot it and the explosion will make the cart crash into the door below you. Get out through the window and reach the street. You will now have to fight against a great number of ennemis (around 20), some in the street and a few on the balconies around. Take them all out and go with Addison to the end of the street. =============================================================================== ii. Memories -- KemSynth Botanicals: Hargrove's Apartment ------------------------------------------------------------------------------- Objectives: - Cover Hargrove while she gathers plants - Prevent PRWC from entering KemSynth office - Rendezvous with Hargrove - Protect Hargrove en route to her room - Help Hargrove open cabinet ------------------------------------------------------------------------------- The first objective is pretty simple: cover Addison using the machine gun while she collects 3 plant samples. Take out the that represent the biggest threat first. Notice the many barrels that will explode if shot. When she is done (objective completed/checkpoint), Addison will go to an office in the back and soldiers will try to force their way in. Try to take them out before they can actually get inside. If one or more succeeds, you will still be able to eliminate them through the window. After a while, Hargrove will ask you to meet up with her (objective completed/checkpoint). ///////////////////////////////// / Hiddens evidences 1/3 and 2/3 / ///////////////////////////////// Now is a good time to look for the first two evidences, before you catch up with Addison. Head to the right of the area and you will find a narrow passage that leads to an entrance. In the garden, there is a dead body on which you will find the first evidence. Directly in front of the entrance to the garden is a fire extinguisher. Grab it and come back near the starting location. To the left of the balcony with the machine-gun is a pile of boxes in fire. Use the extinguisher to quench the flammes and make your way over the boxes. Behind you'll find a soldier's dead body and the second evidence is on him. Back to main guide ~~~~~~~~~~~~~~~~~~ If you do not have a better weapon, there is a Dragunov in a small room behind the machine-gun. Use the ladder to get down and head towards the office where Addison is waiting for you. After the cutscene (objective completed/ checkpoint), ennemies will start running at you while their leader White Scorpion is manning the turret. Take supplies from the office (you'll find a flak jacket and munitions) and get out in the field while taking out the enemies attacking you. Use the many obstacles to take cover and make your way to the machine-gun. When you get to a comfortable distance, use a dart (gaz or explosive) the you fire near White Scorpion to get rid of him. Once it's done, catch up with Hargrove and a firts wave of ennemies will attack. Eliminate them (checkpoint). Fallow Hargrove to the tower while taking down a second wave. Once your at to top of the tower, a third wave will attack you from the ground. Snipe them off, and make sure they don't climb up to you. Fallow Addison to the balcony across using the AZL wire. Three enemies will be waiting for you ahead. Kill them (checkpoint) and another wave of heavily armed enemies will attack from the ground. Finally, fallow Addison to her apartment (objective completed/ checkpoint). /////////////////////// / Hidden evidence 3/3 / /////////////////////// Before entering Addison's room, climb on the box to the left of the window. Grap the edge above and move to your left until you get to a spot which you can land on. The last evidence is on their on the floor. Come back in your steps to Addison. Back to main guide ~~~~~~~~~~~~~~~~~~ Enter the apartment and help Addison to move the cabinet. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= 4. Saving Private Jenzen =- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== i. Forged Under Fire -- Vogosca, Bosnia: Tuzla Munitions Ltd. ------------------------------------------------------------------------------- Objectives: - Rescue U.N. soldier - Give Teresa access to U.N. communications - Lead Jenzen to a U.N. radio ------------------------------------------------------------------------------- Coming soon. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| =============== I. Mission Mode =============== This section won't go over every missions in details. I will rather give advices in order to complete your career objectives (knife, stealth, environmental kills, etc.). Coming soon. ================= J. Career ratings ================= Coming soon. ========================== K. Tips, hints and advices ========================== Coming soon. =================================== L. FAQ (Frequently asked questions) =================================== Coming soon. ================ M. Miscellaneous ================ Coming soon. ============= N. Conclusion ============= Coming soon. =================== O. Crédits & thanks =================== Walkthrough entirely written by Vincent Pratte aka Gabe Logan/Gabe Logan2 Contact: gabe_logan2@hotmail.com. Websites allowed to publish this guide: All On Syphon Filter (http://syphonfilter.webdynamit.net/) GameFAQs (http://www.gamefaqs.com) ******************************************************************************* (c) Copyright 2008 Vincent Pratte. Any duplication, even partial, of this document for professionnal or commercial use is illegal without the prior explicit authorization of its author.