Walkthrough for Syphon Filter: Dark Mirror
Version 0.10, last update May 06 2008

Written by Gabe Logan (aka Vincent L. Pratte)
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Complete walkthrough for
Syphon Filter: Dark Mirror (PS2)

INTRODUCTION
============
This document is a complete walkthrough for Syphon Filter Dark Mirror, based on
the Playstation 2 version of the game. As a result, it may occur that some
information the I give does not apply to the PSP version. I'll try to make it
clear in that event. By the way, if you don't want to be told everything about
the game, do not proceed with your reading. I have written this guide in order
to help players who are struggling with some parts of the game or who are
looking for advices. Thus I tried to minimise the number of spoilers but there
might still be a few. Finally, just remember that English is not my first
langage, so if you see any huge mystakes (syntax, grammer or anything), please
let me know! I hope that the writing of this guide will be helpful to you and
will likely improve your gaming experience.

VERSION HISTORY
===============
v0.01 Basic Layouts
v0.05 Sections A, B and C completed (2008-04-17)
v0.10 Training levels, levels 1 and 2 completed (2008-04-18)
v0.20 Episodes 1 and 2 completed (2008-04-24)
v0.25 Episode 3 completed (2008-05-06)

TABLE OF CONTENTS
=================
To help you jumping to a section, use the Find function of your browser (Ctl+F)
and copy/paste the letters including the square brackets.

A. Introduction to the game      <INT>

B. Starting the game             <STA>

C. Gameplay                      <GMP>
   I. Standard
   II. Advanced

D. In-game screen                <SCR>

E. Pause menu                    <PME>

F. Characters                    <CHA>

G. Equipment
   I. Weapons                    <WEA>
      i. Special
      ii. Back
      iii. Sidearm
      iv. Auxiliary
      v. Melee
   II. Goggles                   <GOG>
   III. Other gadgets            <OGA>

H. Story Mode
   0. Training levels
      i. Basic Mouvements                 <T01>
      ii. Basic Combat                    <T02>
      iii. MB-150 Ridle and Darts         <T03>
   I. Fire and Ice
      i. Insertion Point Alpha            <S01>
      ii. Red Jack                        <S02>
      iii. Finding Freeman                <S03>
      iv. A Man Without Power             <S04>
      v. Freeman's Files                  <S05>
   II. Blood and Oil
      i. Under NORAD's Nose               <S06>
      ii. Security Section D              <S07>
      iii.  Kreisler's Garden             <S08>
      iv. Freeman's Answer                <S09>
   III. Ancient Memories
      i. Old Friends                      <S10>
      ii. Memories                        <S11>
   IV. Saving Private Jenzen
      i. Forged Under Fire                <S12>
      ii. Traitor In Our Midst            <S13>
      iii. The Ultimate Sacrifice         <S14>
      iv. The Trojan Horse                <S15>
   V. Root of All Evil
      i. Fist Full of Rubles              <S16>
      ii. Blood Money                     <S17>
   VI. Touchstone
      i. Meeting with Fate                <S18>
      ii. Into the Abyss                  <S19>
   VII. Singularity
      i. Red Section                      <S20>
      ii. Drowning                        <S21>
      iii. Event Horizon                  <S22>
      iv. Matter's End                    <S23>
   VIII. Bonus
      i. Good Night Sweetheart            <S24>
      ii. Up a Column Without a Paddle    <S25>
      iii. Trapped in The Hornets Nest    <S26>
      iv. Birds of Feather                <S27>
      v. Jimmy Zhou's Army                <S28>

I. Mission Mode
    I. Fire and Ice
      i. Insertion Point Alpha            <M01>
      ii. Red Jack                        <M02>
      iii. Finding Freeman                <M03>
      iv. A Man Without Power             <M04>
      v. Freeman's Files                  <M05>
   II. Blood and Oil
      i. Under NORAD's Nose               <M06>
      ii. Security Section D              <M07>
      iii.  Kreisler's Garden             <M08>
      iv. Freeman's Answer                <M09>
   III. Ancient Memories
      i. Old Friends                      <M10>
      ii. Memories                        <M11>
   IV. Saving Private Jenzen
      i. Forged Under Fire                <M12>
      ii. Traitor In Our Midst            <M13>
      iii. The Ultimate Sacrifice         <M14>
      iv. The Trojan Horse                <M15>
   V. Root of All Evil
      i. Fist Full of Rubles              <M16>
      ii. Blood Money                     <M17>
   VI. Touchstone
      i. Meeting with Fate                <M18>
      ii. Into the Abyss                  <M19>
   VII. Singularity
      i. Red Section                      <M20>
      ii. Drowning                        <M21>
      iii. Event Horizon                  <M22>
      iv. Matter's End                    <M23>
   VIII. Bonus
      i. Good Night Sweetheart            <M24>
      ii. Up a Column Without a Paddle    <M25>
      iii. Trapped in The Hornets Nest    <M26>
      iv. Birds of Feather                <M27>
      v. Jimmy Zhou's Army                <M28>

J. Career ratings               <CAR>

K. Tips, hints and advices      <THA>

L. FAQ (Frequently Asked Questions)     <FAQ>

M. Miscellaneous                <MIS>

N. Conclusion                   <CON>

O. Credits and thanks           <CRT>

===========================
A. Introduction to the game     <INT>
===========================
Syphon Filter: Dark Mirror puts you back in the skin of special operative Gabe 
Logan. The virus case has been closed for good, and Gabe's Agency are now
battling with a paramilitary organisation named Red Section. As he his called
for an intervention on an oil rafinery in Alaska, Gabe discovers that KemSynth
Petrolem is actually involved in a mysterious research project codenamed Dark 
Mirror, and which seems to be sought by Red Section. With his partners' help,
Gabe must track down this new conspiracy to the deepest of his own past.

====================
B. Starting the game     <STA>
====================
As you turn on the game for the first time, you will be asked to create a 
profile which will be used to save your career statistics. The next time you
start the game, the last profile used will automatically be loaded.

You have three options on the start screen. SINGLE PLAYER will start a new 
game. You'll then have a choice between news options. Choose TRAINING MODE to
access the training missions, STORY MODE to play all missions without 
interruption, MISSION MODE to play over missions you've already achieved in 
story mode, CAREER RATINGS to take a look at your stats or LOCKED FILES to 
access behing the scenes material that you've unlocked.

The other options on the starting screen are OPTIONS that lets you change the
game options and PROFILES from where you'll be able to load another profile or
create a new one.

===========
C. Gameplay      <GMP>
===========

I. Standard
-----------
Left joystick...........................Move forward/backward and sideways.

Right joystick..........................1° Turn around.
                                        2° Aim.

X (tap).................................Crouch/Rise.

Triangle................................1° Interaction button.
                                        Note: When a action is possible, a tag
                                              will show up on your screen.
                                        2° Crawl when you find yourself in 
                                           front of a crouch space (a vent duck
                                           for instance).
                                        3° Climg over a low obstacle.

Squarre.................................Give an order.
                                        Note: When you can issue an order, a
                                              tag will show up in the upper 
                                              right corner of your screen.

Circle..................................n/a

L1......................................Shoulder aiming. Use the right analog
                                        stick to move the targer around.

L2......................................Reload weapon.

R1......................................1° Fire.
                                        2° Knife or body attack (when you are
                                           barehanded).

R2......................................Flatten against a wall.
                                        If you find yourself near a corner, or 
                                        if the wall is low, push and hold down
                                        the joystick in the corresponding 
                                        direction to peek and aim. You can now
                                        fire from that position. Let go the 
                                        joystick to hide back.

Left arrow (hold).......................Brings up the gadged selection screen.
                                        Note: Press X, Square, Triangle or 
                                              Circle to pick the corresponding
                                              goggle. Press R1 to use a medkit
                                              if have one or L1 to select the
                                              fire extinguisher, again if you 
                                              have one.

Right arrow (hold)......................Brings up the weapon selection screen.
                                        Note: Press X, Square, Triangle, Circle
                                              L1 or R1 to select the 
                                              corresponding weapon.

Up arrow................................Zoom in (while looking througs a 
                                        scope).

Down arrow..............................Zoom out.

Start...................................Pause the game and lets you check your
                                        mission objectives. You can also access
                                        the game options.

Select..................................n/a

II. Advanced
------------
It's actually the game disposition, only the two joystick are reversed, meaning
you'll move around with the right joystick and aim with the left joystick.

NOTE : The « Classic » gameplay offered in the PSP version of the game is no
       longer available in the PS2 edition. This gameplay was close to the one
       in previous Syphon Filter (including auto-aiming), but it was not very
       well suited for the new game style in Dark Mirror.

=================
D. In-game screen     <SCR>
=================

Coming soon.

=============
E. Pause menu     <PME>
=============

Coming soon.

=============
F. Characters     <CHA>
=============

Coming soon.

=============
G. Equipement
=============

Coming soon.

=============
H. Story Mode
=============
Now we get to the core of the subject. This section will tell you in details
every steps you need to do in order to complete each mission. For each one, I
will suggest a base itinerary and I'll try to explain what you'll get if you
deviate from it in headings called "Alternative".

When you start a new game in story mode, you can choose from three levels of
difficulty. In EASY, ennemies are worse shooters and you can see how much 
armor/health the have left (blue and red bars over their head). In NORMAL, you
won't see this information, and enemies are getting better. In HARD, ennemies
are very good shooters and you won't have the radar showing on your scree 
anymore. Take note that the number of enemies and their positions will not
change from on difficulty level to the other.

The mission objectives will be listed down at the beginning of every
corresponding mission below.

You begin each episode with a minimum equipment consisting of the Mark 23, 
the MB-150, the taser and the knife. You will however keep the weapons you've
picked up from one mission to the other inside the same episode.

Pay attention to the "Strategy" headings as they'll unveil tips and advices for
tricky passages. Other headings entitled "Ennemy" will give you information on
specific battles against special adversaries. Finally, one last heading will
be named "Hidden Evidence" and will indicate where to get these long-desired
evidences!

                          =-=-=-=-=-=-=-=-=-=-=-=-
                           =- 0. Training Mode -=
                          =-=-=-=-=-=-=-=-=-=-=-=-
===============================================================================
i. Agency Maneuvers - Basic Navigation and Mouvement                      <T01>
-------------------------------------------------------------------------------
Objectives:
- Reach flag
- Open door
-------------------------------------------------------------------------------
This is one of the simplest mission, made only to help you practice moving 
around. Fallow the blue arrows on the ground and press Square to here Teresa's
tips when a tag appears in the right corner of your screen.

++++++++++++++++++++++++
+ Strategy: Time trial +
++++++++++++++++++++++++
If you managed to clear the course in less than 1:35, you'll unlock the SP-57
(for use in Mission Mode). If you fallow the normal route, it will be 
impossible to do. There are actually two shortcuts that require the use of the 
RTL. 

To get to the first line, climb on the first container to your right, 
(that's the normal path) then go left once you're on the other side. There
you'll see a box: climb on it, then on the containers until you get to the
highest point. From there, you'll be able to reach the RTL and cross directly
to the next section. Just make sure you land on the containers, otherwise you
will fall to your death.

The second shortcut is just a little ahead. You'll soon get to a crouch space
that you must cross. But instead of going in, make a few more steps forward and
go in the passage to your right, that goes under the containers. You'll end up
in a larger area. Climb on the boxes in the middle of it (the ones that form a
L shape) and use your RTL to get all the way up to the finish point on the
footbridge.

===============================================================================
ii. Basic Combats                                                         <T02>
-------------------------------------------------------------------------------
Objectives:
- Find the weapon crate
- Hold the right direction button to equip weapon
- Hit the X button to crouch
- Destroy the three targets
- Snap to containers and destroy the targets
- Destroy the target
- Eliminate all targets
- Eliminate the target
- Eliminate all targets
- Eliminate trainee with EDT
- Eliminate trainee with knife
-------------------------------------------------------------------------------
Again, I have not much to say. Fallow Teresa's instructions and learn to weal
the different weapons of Dark Mirror.

++++++++++++++++++++++++
+ Strategy: Time trial +
++++++++++++++++++++++++
There is once again a bonus objective that requires you to beat this training
mission in less than 3:00. There are no shortcuts or whatsoever, so just be
quick and you should get it. You'll earn the FAMAS for doing this.

===============================================================================
iii. MB-150 Rifle and Darts - MB-150 Sniper Rifle                         <T03>
-------------------------------------------------------------------------------
Objectives:
- Complete MB-150 Training
- Destroy targets
- Eliminate targets with EDP darts
- Eliminate targets with gaz darts
- Eliminate target with explosive darts
-------------------------------------------------------------------------------
Once again this missino is pretty simple. This time you'll be covering the use
of the MB-150 and its three dart types. Listen to Teresa's instruction. You 
must first destroy three targets with the 6mm rounds. Use your EDSU goggles to
locate them more easily. After you must eliminate a few trainees with each
type of darts.

++++++++++++++++++++++++++++++++++
+ Strategy: Without wasting ammo +
++++++++++++++++++++++++++++++++++
Complete this training level without missing a single shot (bullets and darts)
and you'll be rewarded with the UNP .45. Just make sure you throw the explosive
darts on the trainees (not on the ground), otherwise they'll count as missed
even if the explosion does whipe out your intended target.

                          =-=-=-=-=-=-=-=-=-=-=-=
                           =- 1. Fire and Ice -=
                          =-=-=-=-=-=-=-=-=-=-=-=
===============================================================================
i. Insertion Point Alpha -- KemSynth Petroleum, Alaska: Insertion Point   <S01>
-------------------------------------------------------------------------------
Objectives:
- Eliminate Squad Commander
- Open distillation column valve
- Provide covering fire for Lian Xing
- Rendezvous with Lian Xing
-------------------------------------------------------------------------------
You start this mission leant against the wall. Wait for the enemy in front to
end his converstion and head in your direction. Sneak behind him and eliminate
him (silently if possible). Now take out our MB-150 and shoot down the
commander on the column up ahead (objective completed).

////////////////////////////////
/ Hidden evidences 1/3 and 2/3 /
////////////////////////////////
Take from the dead worker's body (the one the soldier shot during the
intro animation) the security card he was carrying. Notice the fence on the 
right. Shoot the barrel on the other side of it and the explosion will create
an opening. Go through it, and two enemies will pop out in front of you. Kill
them and head left. You'll see a ladder leading to the rough of the small
building. Once you're up on the roof, head right first and onto the platform.
You'll see the body of a dead worker on which you'll find the first evidence.

Head down the platform, but stay on the roof. Locate a RTL and use it to get to
the balcony ahead. Use the keycard you got earlier to open the door. Inside
you'll find a Med Kit, some M67 grenades and the second evidence. 

If you want to skip some fighting, head down to the ground (use the ladder at
the end of the balcony) and head to the far left corner. You'll see a pipe that
you can grab. Move to your left and you'll end up in front of the locked fence.

Back to main guide
~~~~~~~~~~~~~~~~~~
From the starting area, head left and fallow the passage to its end, dealing 
with the enemies on the way (if you manage not to get spotted, you'll only meat
two guys). You're now in front of a locked fence gate. Use your EDSU goggles to
spot the lock and shoot it. Then use the ladder to get down into the pit
(checkpoint).

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
The third evidence will be just in front as you get off the ladder, on the
ground.

Back to main guide
~~~~~~~~~~~~~~~~~~
A guard will get in this area and start patrolling. Eliminate him and climb up
the fence on the other side of the pit. Another enemy will attack you. When he
is down, go around the pit once again and take this new ladder up. Two more
guys will attack you, one from the side and another further in front. Take them
out and climb to the top of the column (objective completed/checkpoint).

After the animation, lower the lever before the 18 second time limit is up
(checkpoint). After another animation, you will have to provide cover fire for
Lian who is moving along down in the courtyard. Take the Dragunov left by the
commander you killed earlier if you don't have a better weapon. There is also
a munition box near your which could be helpful. You must tell Lian when her
path his cleared by pressing Square after you've eliminated a wave of enemies.

When she is out of danger (objective completed), she'll fire a zip line. Use it
to get to her position (objective completed).

===============================================================================
ii. Red Jack -- KemSynth Petroleum, Alaska: Maintenance elevator          <S02>
-------------------------------------------------------------------------------
Objectives:
- Access security computer
- Infiltrate rafinery via maintenance elevator
- Eliminate Red Jack
-------------------------------------------------------------------------------
As the mission starts, locate the sniper on the catwalk further ahead (he's
tough to spot because he his kneeling). Eliminate him first. Down in the
courtyard is another soldier near a machine gun. Use the guardrail to take 
cover and take him down (use an explosive dart if you can have a clear shot at
him). Near where you've started is a RTL that you can use to get to the other
side. When you'll be crossing, an enemy soldier will attack you. Try to take
him down using your handgun or auxiliary before you get to the balcony. Once
you get there, go the the other end of the balcony.

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
Use your EDSU goggles to locate the evidence which lies on a box to your left.

Back to main guide
~~~~~~~~~~~~~~~~~~
You'll now see another RTL which will lead you to the catwalk on which the 
first sniper you shot down was. Once you get there, an enemy will head in your
direction. Take him down and head for the direction he was coming from. Open
the doors and you'll see two soldiers facing computer screens. Sneak behind
the closest one and silently kill him, then take care of the second one. Now if
you try to use the computers, you'll notice they are offline. Turn on your EDSU
goggles and fallow the wire to the override switch. Activate it and you can now
access the computers (objective completed/checkpoint).

After a short animation, two ennemies will burst inside the building. Walk up
to the table near you and press Triangle to kick it. That will provide you with
an obstacle behind which you can take cover. Eliminate the two enemies and
leave the room. A sniper will try to embush you from the
balcony to your right. Be cautious because he is heavily armed. Take him down
and advance to the ladder (near the RTL) so you can climb down to the ground
level.

Around ten enemies will not attack you, either on the ground level or up on the
catwalk. When you've taken care of them, walk up the the plateform elevator and
activate the switch on its control pannel

////////////////////////////////
/ Hidden evidences 2/3 and 3/3 /
////////////////////////////////
BEFORE you activate the elevator, go the the right corner of this area (when
facing the elevator). On the wall to the left you'll see a pipe that you can
grab and which will allow you to cross over the fence. Walk up to the dead body
and take the magnetic keycard he was carrying. Make sure you grab the evidence
on him after the animation.

Get back to the main areay and go the opposite side. Use the card to open the
door to your left (you'll see "B1" written over it). Inside you'll find the
last evidence.

Back to main guide
~~~~~~~~~~~~~~~~~~
********************
* Ennemy: Red Jack *
********************
This fight will certainly brind back memories from Syphon Filter... To beat Red
Jack, you simply need to fire a bullet in the fuel tank he is carrying on his
back. The shot may seem tough to pull out since Red Jack will always face you,
but in fact you will get more thant once opportunity to take that shot (fire
a few bullets over his shoulder and you'll most likely hit the bull's eye).
Don't stay exposed for too long or your retreat will be cut back by Red Jack
once he corners you. The best strategy is the run around a lot so that he is
forced to fallow you. If you ever catch on fire, press X to roll and put out
the flammes. (Objective completed).

===============================================================================
iii. Finding Freeman -- KemSynth Petroleum: KemSynth Employee Lounge      <S03>
-------------------------------------------------------------------------------
Objectives:
- Infiltrate second floor
- Access security elevator
-------------------------------------------------------------------------------
Silently come closer to the guard working on the electric pannel. Turn on the
switch to your near right for an easy environmental kill. You now have to use
your RTL to get over the flammes. The first jet is easy to get past, but watch
out for the second, the one that is higher. It comes and go, so simply wait for
it to go. Once you get to the other end, destroy the lock over the vent gate
and crouch inside.

Once you're on the other end, you'll see a flamme jet that block your way out.
Locate the switch to the left (use your EDSU goggles if needed) and shoot it
to shut the flamme down. Take out your nightvision goggles and exit the duck.

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
The first evidence lies to the left of where the flamme was coming from.

Back to main guide
~~~~~~~~~~~~~~~~~~
Turn around and look on the ground, to the left of the vent you just came from.
There is a paper on which you can see a code (938): remember it for later. 
Locate another vent to your right (while you're facing the first vent) and 
climb in it. After a few steps, a pannel will shut down, blocking your way. 
Look to your left, through the two fans, and you'll see a switch on the wall.
Shoot through the fan that is stopped to open the pannel (checkpoint).
Keep moving forward.

You will end up in the lounge. In front of you there is a soldier freaking out
on a vending machine. Wait for him to go away, exit the vent and sneak behind
him. Eliminate him discreetly. Two other enemies are located a little further, 
near a big television screen. Get behind them and take out the one closest to
your first, than the one by the screen. If you get spotted, backups will be on
their way and you'll have to take them out too (checkpoint).

|||||||||||||||||||
| = Alternative = |
|||||||||||||||||||
Notice the remote control on the coffee table. Press Triangle in front of it to
shut the TV. This will make to second guard come closer to the screen and you
can now use a gaz or explosive dart to take them out both at the time.

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
You'll find the second evidence on the couch nearby.

Back to main guide
~~~~~~~~~~~~~~~~~~
A soldier will come out from the elevator at the end of the corridor. Hide near
the couches and wait for him to get in your field of vision then take him out,
preferably without blowing your stealth. Otherwise, three additionnal enemies
will come in. This last enemy is carrying a key (if you got spotted and faced
more than one guy, you'll have to search the bodies to see which one had it).
Take it and go towards the elevator (you can search in the lockers to your
right, as two of them contain items).

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
The first locker of the second group is locked. The code required is the one
you found earlier: 938. The third evidence is inside.

Back to main guide
~~~~~~~~~~~~~~~~~~
Once you get inside the elevator, push the button (objective completed/
checkpoint).

===============================================================================
iv. A Man Without Power -- KemSynth Petroleum: KemSynth Power Room        <S04>
-------------------------------------------------------------------------------
Objectives:
- Locate Freeman's office
- Rescue electrician
- Restore power
-------------------------------------------------------------------------------
When the elevator doors open, an enemy will spot you and run off. Wait for him
to reach is companion downstairs, and soon huge blast will whipe them out. Now
two flamme jets will be blocking your way. Shoot the switch on the other side
of the room to shut them off.

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
Before you go any further, don't forget to pick the first evidence which is
located on the radiator-looking machine in front of you as you get out the
elevator.

Back to main guide
~~~~~~~~~~~~~~~~~~
Go forward and turn left when you reach the end of the room. About 10 enemies
will attack you from the catwalk on the other side. A few of them will even
cross over to you. You can take cover inside and use the windows to shoot them
out. When the path is cleared, walk up to the end of the catwalk and use the
RTL to cross over the pit.

/////////////////////////////////
/ Hiddens evidences 2/3 and 3/3 /
/////////////////////////////////
Before your cross over, you can spot a switch on the other side, left to the
flamme jet. Shoot it first and than travel to the other side. Go left and pick
the evidence on the worker's body. 

Now turn around and walk towards the ladder. Just before, turn left and go in
the narrow passage. At the end you'll see a box containing a flak jacket, as 
well as the third evidence on the floor to your left.

Back to main guide
~~~~~~~~~~~~~~~~~~
Climb up the ladder and there will be a cutscene (objective completed/
checkpoint). After, two enemies will start firing at you from the office.
Eliminate them and enter the office. Go through the door and walk to the
stairs. Two enemies will walk up. Take them out and go downstairs. Two more
guards will burst in from the door in front. Eliminate them too.

++++++++++++
+ Strategy +
++++++++++++
Notice the vent just to your left as you get to the bottom of the stairs. Shoot
the lock above the grid, which will be very useful in the next mission,
especially is you are looking to get stealth kills.

Back to main guide
~~~~~~~~~~~~~~~~~~
For now, use the door the last enemies came by. Go through the next door to the
left and down the stairs. You'll start to hear the voice of a soldier talking
to the electrician. Look to your left and you'll see him (the soldier) through
some pipes. Kill him with a headshot and get inside to rescue the electrician
(objective completed/checkpoint). After the cutscene, he will ask for help in
order to get the power back on. First bypass the three fuses (just press 
Triangle in front of each one), then pull the lever togheter with the 
electrician (objective completed).

===============================================================================
v. Freeman's Files -- KemSynth Petroleum: KemSynth Server Room            <S05>
-------------------------------------------------------------------------------
Objectives:
- Install data uplink on refinery mainframe
- Escort electrician to safety
- Retrieve Freeman's access code
- Infiltrate Security Section D
-------------------------------------------------------------------------------
You will hear the commander talking in a radio. Walk up to it and press 
Triangle and Gabe will answer passing for the enemy. If you don't do that, you
come across two additionnal guards on your way up. Take the electrician with
you upstairs and you'll hear two guards on the other side of the door.

++++++++++++
+ Strategy +
++++++++++++
If you did shoot the vent lock in the previous mission, as suggested, you will
be able to get behind them using this vent, allowing you to take them out 
discreetly. Otherwise you'll have to:

Back to main guide
~~~~~~~~~~~~~~~~~~
Open the door and quickly shoot the two enemies. Walk up to the door in the 
other side of the room and ask the electrician to open it. He'll answer that he
needs an access code. Take him to Freeman's office (upstairs) and you'll see a
large painting on the wall. Move it to unveil a safe behind. The electrician
will tell you the code: 539. Open the safe and you'll get the access code 
(objective completed/checkpoint). There is also a Desert Sniper .357 inside if
you want it. Go back downstairs, to the locked door, and ask again the 
electrician to open it.

/////////////////////////////////
/ Hiddens evidences 1/3 and 2/3 /
/////////////////////////////////
In the room you are in now, you'll find the second evidence, which is in one
of the servers to the left (it's a tall black box).

The third evidence is right after the door the electrician just opened up, in 
the shelves in the left.

Back to main guide
~~~~~~~~~~~~~~~~~~
When the door is opened, turn right and head for the server room. Two enemies
will be patrolling inside. Eliminate them and try to use the computer one of
the guys was working on (checkpoint). As it is offline, the electrician will
ask for a boost up. Turn on your infrared goggles so you can track him and
active the three switches over which he'll stop. Then two enemies will attack
the worker. Shoot them through the ceiling before they kill him. When it's 
done, go back to the computer (objective completed/checkpoint).

After the cutscene, ask the electrician to open the door. Two ennemies will be
waiting for you down the steps. Kill them and go in. 

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
Behind those two enemies is a pipe from which steam is coming out. If you shoot
it, it will explode. Make sure you DO NOT shoot it and quickly eliminate your
two targets. Then walk up to them and gather the last evidence which is on a
laptop inr the right corner. If there is an explosion, the laptop will be
destroyed.

Back to main guide
~~~~~~~~~~~~~~~~~~
Ask once again the worker to open the door to your left. He won't be able to,
but he'll boost you up to a nearby vent (objective completed).

                          =-=-=-=-=-=-=-=-=-=-=-=-
                           =- 2. Blood and Oil -=
                          =-=-=-=-=-=-=-=-=-=-=-=-
===============================================================================
i. Under NORAD's Nose -- KemSynth Petroleum: Red Section LZ               <S06>
-------------------------------------------------------------------------------
Objectives:
- Obtain KemSynth drivers
- Obtain LC-130 transponder code
- Plant C-4 charges on LC-130 tail section
- Regain control of Agency snowcat
- Protect Agency snowcat
-------------------------------------------------------------------------------
This is one of few missions which you'll play as Lian. Remember that her 
default pistol is NOT silenced, as opposed to Gabe's Mard 23.

You start off this mission leant against a rock. Turn on your infrared goggles
to spot the three guards patrolling the area. The first one if located right in
frond of you. The other two are more the your left. Sneak to the first one, 
using the many obstacles to avoid being seen and eliminate him with your knife
or a silend dart. Now switch to your EDSU goggles and look for the first disk
(you must open the lid of a box). Look left and you should normally see a
second enemy ahead. Use the same strategy than previously to take him out
discreetly. The second disk is in a similar box nearby. Finally, do the same
thing to the last guard and collect the last disk near him (objective 
completed/checkpoint). 

|||||||||||||||||||
| = Alternative = |
|||||||||||||||||||
If you get spotted, you will first need to face a few backups. Then, each time
you'll come near a disk, two or three additionnal foes will try to ambush you.

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
The first evidence is located near the plane nose (the the left of it if you're
standing in front of the plane), ib a small rock half-buried under the snow 
(use your EDSU goggles).

Back to main guide
~~~~~~~~~~~~~~~~~~
After the cutscene, the plane hold will open up and an armored guard will step 
out. Stay hidden until he passes before you and sneak behind him. Eliminate 
him and take his keycard. Come back and take down the the soldiers inside the
plane (they both were flak jackets). Then climb in and walk to the computer in
the back (objective completed/checkpoint).

A guard will then upon a hatch above you and toss in a smoke grenade. Use your
infrared goggles to see him better and take him out (you might have a hard time
getting the proper angle to shot him, but the smoke will prevent him from 
hitting you). Climb the ladder on the top of the plane and advance towards the
plane tail. An enemy will then come out from the hatch and five snipers will
take position on the surrounding hills. First take out the enemy on the plane
and then use your VSS-DU to headshot the snipers. Once you are out of danger,
go set the C4 charge on the tail (objectice completed/checkpoint).

/////////////////////////////////
/ Hiddens evidences 2/3 and 3/3 /
/////////////////////////////////
The two remaining evidences are located under pannels on each wings. Use your
EDSU goggles to find them.

Back to main guide
~~~~~~~~~~~~~~~~~~
Go back to the hatch and two enemies will pop out from it. Kill them and climb
back inside. As soon as you get down, find cover behind the nearest box. A 
bunch of enemies will be waiting for you and they have taken over your snowcat.
Beware especially of its machine gun. Take out the first enemies and use the
first opening you have to get out from the plane. Hide behind one of the 
containers and get as near as possible of the snowcat. Shoot the soldier
wielding the machine gun and approach the snowcat (objective completed/
checkpoint).

The last part is pretty simple: just use the machine gun to shoot the last 
enemies coming at you (objective completed).

===============================================================================
ii. Security Section D -- KemSynth Petroleum: Secure Research Area        <S07>
-------------------------------------------------------------------------------
Objectives:
- Gain access to the containment room
- Defuse ccontainment room explosive
-------------------------------------------------------------------------------
This level is filled with laser mines, so be real careful and always use your
EDSU goggles to spot them. Remember that you can shoot them (make sure you're
not to close doing so) or disarm them by getting closer and holding Triangle.

Open the door in frond and eliminate the guard who is about to set a mine.
Another enemy is doing the same a little further: take him out too. If an 
explosion sets off the flamme jet, there is a swtich nearby to shut if off. Use
the next door to exit the room (checkpoint).

Go through the door to your left. There is a mine ahead. Disarm it and go 
outside to your left as a flamme is blocking the corridor. Make sure your have
your EDSU goggles turned on, as two mines are planted in this area. 
Furthermore, four soldiers will attack you with one positionned on the roof.
Take them out while being careful with the mines.

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
It is located in the boxes in the middle of this area (beware of the mines!)

Back to main guide
~~~~~~~~~~~~~~~~~~
The flamme jets that were inside have been shut off, so get back inside and
eliminate the enemy who is waiting for you. Fallow the corridor up to the 
stairs. Look down and you'll see an enemy setting up a mine. Eliminate him. If
the mine exploses, it'll trigger a flamme jet. The swithc to shut it off is on
the opposite wall, down the stairs. Crawl inside the vent duck nearby and you
will hear a guard talking. Continue until you can see him through a fan to your
left. A pannel prevents you from going any further anyway. Headshot the guy and
shoot the switch near him to remove the pannel.

++++++++++++
+ Strategy +
++++++++++++
You can shoot a EDT dart on the center of the fan to immobilise it. This will
allow you go take the shoot more easily.

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
BEFORE you shoot the switch, move to the end of the vent and collect the second
evidence. If you did shoot the switch that removes the pannel, you can shoot it
back.

Back to main guide
~~~~~~~~~~~~~~~~~~
Move out of the duck. After the cutscene (objective completed/checkpoint), you
will dispose of 4 minutes in order to completed your last objective. First, two
enemies will attack you from the other side of the catwalk. Take them out and
run in their direction. Use the line to RTL over to the other side. Shoot down
the few enemies that will attack you from the right and destroy the mine that's
near them, then move to the end of the catwalk. Take the ladder down and fight
your way through the new wave of enemies. They have a mine near them too so 
make sure you destroy it. Move again to the end of the catwalk and locate the 
RTL. Before you cross however, turn on your EDSU goggles and destroy the mine 
that is in the way. Once you get to the other side, shoot the last enemies. 
Use the ladder to get down on the floor.

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
The last evidence if trickier to find. Walk to the pile of boxes in the corner.
Crouch-walk to the edge so that Gabe grabs it without falling down. Move to 
your right and climb up when you're behind the boxes. Take the evidence on the
floor and go back the same way.

Back to main guide
~~~~~~~~~~~~~~~~~~
A few enemies will fire at you. Deal with them and then go around the pit.
Watch out for one last mine, then climb the ladder and disarm the bomb 
(objective completed).

===============================================================================
iii. Kreisler's Garden -- KemSynth Petroleum: KemSynth Hydroponics        <S08>
-------------------------------------------------------------------------------
Objectives:
- Rescue Kreisler
- Retrieve Kreisler's optical disc
- Eliminate elite squad
-------------------------------------------------------------------------------
If have 1:28 minute to get the first objective done. Destroy the lock over the
vent to your left and use it to access the next room. If you try to use the
console, nothing will happen and Kreisler will tell you that you must find 
another way. Shoot the four vents on the ceiling (use your EDSU goggles if 
needed) and then go activate the console again. This will stop the timer. Now
climb to Kreisler (objective completed/checkpoint).

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
The first evidence is located to the left of the ventilation system console, on
a pannel from which steam is coming out (use your EDSU goggles).

Back to main guide
~~~~~~~~~~~~~~~~~~
After the cutscene, two guards will come in. Shoot them down and climb down.
Under the platform, you'll find the body of a dead worker. Take the maintenance
key he has. Then pick the keycard that the enemy on the right has on him. Then
take the stairs down and use it to open the door.

Two guards will come at you from your right. Eliminate them and watch out for
the mine close to you. Turn the corner ahead and three more enemies will be 
waiting for you. Once you've taken care of them, walk to the freight-elevator,
but make sure you destroy the mine first. Push the elevator button
(checkpoint), but it will freezes half-way down. Turn around and jump off
without wasting a second, otherwise the freight platforme will fall down.

Kill the two enemies that are on this floor (most of the times one of them will
get caught in the flamme jet). If you collected the maintenance key earlier, 
you can use it to open the door to your right. Inside, you'll find some items
and a switch that will shut the fire. Otherwise, you'll have to pass quickly
through when the flammes goes off for a few seconds.

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
The second evidence is also located inside the maintenance room, on the big
console.

Back to main guide
~~~~~~~~~~~~~~~~~~
Turn the next left corner and you'll face an enemy with a flamme-thrower and
full armor (similar to Red Jack). The tactic is the same: use any opening you
have to shoot the fuel tank on his back. When he is down, use the door to the
right (checkpoint).

You know get in greenhouse. Many enemies will then attack you, including a few
on catwalks above. Also there are not many obstacles behind which you can take
cover, so moving around quickly will be your best bet. When you've taken all
of them out, get to the lowest floorn (if you use the stairs near the entrance,
make sure you destroy the mine first). More enemies will come at you. There are
also two mines on the sides of this floor. When all the soldiers are down, go
the the large door in the back and scan your hand.

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
The last evidence is on this floor. When you get down using the stairs, go left
and turn on your EDSU goggles. The evidence constists of a fruit among the 
plants.

Back to main guide
~~~~~~~~~~~~~~~~~~
Teresa will need some time while she hijacks the door. During that time, a few
more guards will come down and attack you. Half-way in the fight, Teresa will
accidently activate the sprinklers which will decrease your visibility. When
you're done with them, go inside the control room and use the computer
(objective completed/checkpoint). 

You must now defend your position from a last group of enemies, while you're
trapped inside the room. Just make sure none of them gets too close, or they'll
try to toss grenades at you. If one succeeds, find refuge in a corner to avoid
the blast. Eliminate all remaining enemies.

===============================================================================
iv. Freeman's Answer -- KemSynth Petroleum: Pipeline Substation           <S09>
-------------------------------------------------------------------------------
Objectives:
- Rescue Malcom Freeman
- Keep Lian alive
- Eliminate Black King
-------------------------------------------------------------------------------
Beware of the machine gun. Tell Lian to cover you and use the RTL to go over
the hole. Take cover behind the guardrail while Lian is reloading. Keep moving
while asking for covering fire from Lian until you get to the ladder. Climb it
down (checkpoint).

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
Just before the ladder, there is a door to your left. Inside you will find the
evidence and a few items. Hint: in order to get rif of the machine-gunner, 
climb down the ladder, than come back up and the enemies will be gone.

Back to main guide
~~~~~~~~~~~~~~~~~~
When you're down, a few foes will fire at you. Take cover behind an obstacle
and shoot them down. Keep moving when the path is cleared.

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
You'll see in front a doorway to the right. Go in and turn on your nightvision
goggles. Under the graffiti you'll find the second evidence.

Back to main guide
~~~~~~~~~~~~~~~~~~
Fallow the path around the machinery. When you get to the other side, a couple
of guards will attack you. Kill them and move forward and down the small slope.
To your right will be three more enemies. Eliminate them and advance in their
direction until you get to a fence gate. Use your EDSU goggles to shot the lock
(checkpoint). You'll come across three soldiers in the trench ahead. Move
carefuly and stay low. Take them one at the time.

You'll end up in a corridor inside which a bunch of enemies are waiting. There
are also a few mines so don't go too far in. Eliminate the enemies closer to
you first and don't forget to disarm the mines using your ESDU goggles.

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
See the passage on the left. At the end of it is a box containing a flak 
jacket, but there is also a trip mine protecting it. Disarm the mine and grap
the evidence on the floor near the item box.

Back to main guide
~~~~~~~~~~~~~~~~~~
Climb the stairs in front and open the door for a cutscene.

**********************
* Ennemy: Black King *
**********************
Your firt task is to disarm the 5 detonators planted in the room. You have a
2:30 time limit. You can not kill Black Down unless you deal with the bombs
first. The detonators are all in the same half of the room. Lian will also be
there for covering fire. Order her to cover who and disarm the bombs while 
Black King is busy (you can easily disarm two detonators before he gets back to
you). You can use your EDSU goggles to locate them more easily (notice that one
is under the small stairs).

When all the detonators are disarmed, you can fight Black King. He is wearing
a flak jacket and a helmet which will make headshot more difficults. Yet, it
remains the best way to defeat him. Try to take him up front and aim for the
head.

                    =-=-=-=-=-=-=-=-=-=-=-=-=-=
                      -= 3. Ancient Memories =-
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=
===============================================================================
i. Old Friends -- KemSynth Botanicals: Insertion Point Alpha              <S10>
-------------------------------------------------------------------------------
Objectives:
- Locate Addison Hargrove
- Avoid collateral damage
- Escort Addison Hargrove to her files
- Escort and protect Addison Hargrove
-------------------------------------------------------------------------------
Try to remain stealthy as long as possible during the mission, as this will 
make you skip a lot of figthing. You start flatten against a box and a guard is
patrolling up ahead on a balcony. Eliminate him while he is looking away (use 
a EDT or gaz dart, or your Mark-23). Get out and turn the corner to your left
and there will be a second guard in front. Shoot him down and advance towards
where he was, but stay under cover. To your left, you will see another enemy 
manning the gun turret. Kill him using a silent dart (preferably gaz) that you
fire on the ground by his feet (because it is hard to get a clean shot to the
body as he is covered by the machine gun).

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
Near where you started the mission, there is a box against the wall of a small
building to your left. Climb on it and on the roof. Grap the beam and cross
over the alleyway up to the next building to your right. Walk to the other end
of the balcony and locate a vent duck: fire on the lock to open it. Go through
it and you'll end up inside the building. Go to your left until you get behind
an ennemy. Take him down silently and take the evidence he is carrying. To get
back outside, fallow the same route backwards.

Back to main guide
~~~~~~~~~~~~~~~~~~
Make a few steps in the street and a guard will walk out and stops in front of
you. Eliminate him and enter the building and the end of the street to your 
right. Once you get to the other side, there will be an cutscene (checkpoint).
First headshot the guard on the balcony to your left, then the second one 
standing in the street further in front. Climb to the balcony where the first
one was and equip your infrared goggles. Place yourself in front of the window
and headshot Black Viper that is inside (checkpoint).

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
Before rescuing Addison is the best time to go get the second hidden evidence.
Climb down in the street and walk up to the very end of it, then turn right.
Climb over the pile of boxes and you will fall on a dead body on which there is
the evidence. Grab it and come back to Addison.

Back to main guide
~~~~~~~~~~~~~~~~~~
Open the door and there will be a cutscene (objective completed/checkpoint).
Now get back outside with Addison and take down the three soldiers that are
attacking you from down in the street (be careful as the are powerfully armed).
Fallow Addison back to the first street and fight your way through the many
enemies that you will come across. There is an ammo box in on corner of the
street. Be careful is one soldier manages to take control of the machine gun 
turret at the other end. If one does, use a dart to eliminate him. Note that
you can also try to get to it, but it is not the most rewarding strategy. 

When the path is cleared, keep fallowing Addison to her apartment. Help her
climb on the balcony. If the fuel tank under the balcony has been destroyed,
fire will block your way in. There is a fire extinguisher a few steps back in
the alleyway. Once inside Addison's room, there will be a cutscene 
(checkpoint). 

Move the file cabinet and get in the vent that was behind it. When you get to
the other end, you'll hear a soldier talking to his superior. Get out from the
duck and kill him. There will then be a cutscene (checkpoint).

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
If you wait until the end of the soldier's chat, he will tell you a combination
(694) for a safe that is just to your left as you exit the vent. Collect the 
last evidence inside the safe.

Back to main guide
~~~~~~~~~~~~~~~~~~
Two guys will start shooting at you from across the street. Eliminate them, and
then take out your EDSU goggles. Locate the cart in the street under which 
there is a small fuel container: shoot it and the explosion will make the cart
crash into the door below you. Get out through the window and reach the street.
You will now have to fight against a great number of ennemis (around 20), some
in the street and a few on the balconies around. Take them all out and go with
Addison to the end of the street.

===============================================================================
ii. Memories -- KemSynth Botanicals: Hargrove's Apartment                 <S11>
-------------------------------------------------------------------------------
Objectives:
- Cover Hargrove while she gathers plants
- Prevent PRWC from entering KemSynth office
- Rendezvous with Hargrove
- Protect Hargrove en route to her room
- Help Hargrove open cabinet
-------------------------------------------------------------------------------
The first objective is pretty simple: cover Addison using the machine gun while
she collects 3 plant samples. Take out the that represent the biggest threat
first. Notice the many barrels that will explode if shot. When she is done
(objective completed/checkpoint), Addison will go to an office in the back and
soldiers will try to force their way in. Try to take them out before they can
actually get inside. If one or more succeeds, you will still be able to 
eliminate them through the window. After a while, Hargrove will ask you to meet
up with her (objective completed/checkpoint).

/////////////////////////////////
/ Hiddens evidences 1/3 and 2/3 /
/////////////////////////////////
Now is a good time to look for the first two evidences, before you catch up 
with Addison. Head to the right of the area and you will find a narrow passage
that leads to an entrance. In the garden, there is a dead body on which you 
will find the first evidence.

Directly in front of the entrance to the garden is a fire extinguisher. Grab it
and come back near the starting location. To the left of the balcony with the
machine-gun is a pile of boxes in fire. Use the extinguisher to quench the
flammes and make your way over the boxes. Behind you'll find a soldier's dead
body and the second evidence is on him.

Back to main guide 
~~~~~~~~~~~~~~~~~~
If you do not have a better weapon, there is a Dragunov in a small room behind
the machine-gun. Use the ladder to get down and head towards the office where
Addison is waiting for you. After the cutscene (objective completed/
checkpoint), ennemies will start running at you while their leader White 
Scorpion is manning the turret. Take supplies from the office (you'll find a 
flak jacket and munitions) and get out in the field while taking out the
enemies attacking you. Use the many obstacles to take cover and make your way
to the machine-gun. When you get to a comfortable distance, use a dart (gaz or
explosive) the you fire near White Scorpion to get rid of him. Once it's done,
catch up with Hargrove and a firts wave of ennemies will attack. Eliminate them
(checkpoint). Fallow Hargrove to the tower while taking down a second wave.

Once your at to top of the tower, a third wave will attack you from the ground.
Snipe them off, and make sure they don't climb up to you. Fallow Addison to the
balcony across using the AZL wire. Three enemies will be waiting for you ahead.
Kill them (checkpoint) and another wave of heavily armed enemies will attack 
from the ground. Finally, fallow Addison to her apartment (objective completed/
checkpoint). 

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
Before entering Addison's room, climb on the box to the left of the window. 
Grap the edge above and move to your left until you get to a spot which you
can land on. The last evidence is on their on the floor. Come back in your 
steps to Addison.

Back to main guide
~~~~~~~~~~~~~~~~~~
Enter the apartment and help Addison to move the cabinet.

                    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                     -= 4. Saving Private Jenzen =-
                    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
===============================================================================
i. Forged Under Fire -- Vogosca, Bosnia: Tuzla Munitions Ltd.             <S12>
-------------------------------------------------------------------------------
Objectives:
- Rescue U.N. soldier
- Give Teresa access to U.N. communications
- Lead Jenzen to a U.N. radio
-------------------------------------------------------------------------------

Coming soon.

|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
===============
I. Mission Mode
===============
This section won't go over every missions in details. I will rather give 
advices in order to complete your career objectives (knife, stealth,
environmental kills, etc.).

Coming soon.

=================
J. Career ratings     <CAR>
=================

Coming soon.

==========================
K. Tips, hints and advices     <THA>
==========================

Coming soon.

===================================
L. FAQ (Frequently asked questions)     <FAQ>
===================================

Coming soon.

================
M. Miscellaneous     <MIS>
================

Coming soon.

=============
N. Conclusion     <CON>
=============

Coming soon.

===================
O. Crédits & thanks     <C&T>
===================
Walkthrough entirely written by Vincent Pratte aka Gabe Logan/Gabe Logan2
Contact: gabe_logan2@hotmail.com.

Websites allowed to publish this guide:
  All On Syphon Filter (http://syphonfilter.webdynamit.net/)
  GameFAQs (http://www.gamefaqs.com)

*******************************************************************************
(c) Copyright 2008 Vincent Pratte. 
Any duplication, even partial, of this document for professionnal or 
commercial use is illegal without the prior explicit authorization of 
its author.